![]() If more than one Company declares War on the same territory during the conflict, the amount of influence a Company contributed toward the conflict increases its chance to be selected as the Vanguard.The War declaration button now indicates a Company’s eligibility to declare war.In the unlikely event that no Company contributes over 10%, any Company will be eligible to declare War.To be eligible, a Company must have contributed at least 10% of the total influence required to throw the territory into conflict.All companies in a Faction are not eligible to declare war when a territory is thrown into a conflict state.The most active Companies in the influence race will have a higher chance of being selected as the Vanguard.Once this is done, one of the companies that have declared war will then be selected to be the Vanguard. Once a territory is undermined to the extent of becoming vulnerable to war declaration then any company in the undermining faction can then declare war on the territory. When you complete a PvE mission you are rewarded with faction currency but will NOT gain territory influence. You can also do PvE missions for your faction which include things like crafting supplies, defeating mobs, and gathering resources. You will also receive experience towards your PvP reward track and receive PvP salt currency that can be used to purchase items from your PvP reward track. This will reduce the control of the faction owning that territory bringing it closer to being vulnerable to war declaration. Upon successful completion of a PvP mission, you will gain faction currency and influence for your faction within that territory. You will keep the mission but will have to start the mission over from square one. If you die at any time during the mission you will also fail the mission. ![]() If you unflag, you will automatically fail that mission. It’s very important to note that upon accepting a PvP mission you will be auto-flagged for PvP. These include recovering tactical information, patrolling a specific area, killing other faction members, seizing control of the fort, and more. Upon accepting a PvP mission, you will be tasked with completing a specific quest. Before you can actually declare war on another faction, that faction’s control of their territory must first be undermined. In order to control territory, you must win a war. You can learn more about open-world PvP in our open world PvP guide. There is a cooldown period once you leave the safe zone before your PvP Flag becomes enabled. You can flag by pressing the default key of U. Once you have joined a faction, you can flag up for PvP in any settlement, outpost, or spirit shine. Open World Faction PvPĪnyone from any faction can opt-in to PvP while in the open world. Additionally, any faction gear that you have purchased from your old faction will be yours to keep. Upon changing factions you will auto-complete the faction advancement quests, so you will not have to regain faction reputation again. You can change your faction once every 60 days. If you are in a company you must first leave the company before you can join a different faction. In the bottom left-hand corner, there is a Change Faction button. To change factions, you simply need to press the default key of “K” and go to the Bio tab. Once you have met each one you will then be faced with a choice of which faction to join. This will eventually you to meet the leaders of each faction. You will need to continue to progress through the quest line. Once you complete the first few quests you will then be directed to the closest town. If you do not complete those quests you will not be able to access the quests in town. You will need to complete those quests to unlock factions. Once you wash up on the shores of Aeternum you’ll be guided through a series of beginner quests. Their plan is to usher in a new age of enlightenment. The Syndicate is a secretive organization of immeasurable cunning and intellect in search of forbidden knowledge. They do this so that its true holy nature can flourish and justice can be restored. ![]() The Covenant is a fervent group of individuals that has charged itself with cleansing the land of heretics and defilers. One where anyone with the strength to do so can prosper and profit. The Marauders are a ruthless military force bent on establishing a free nation. The Marauders, The Covenant, and the Syndicate. There are 3 New World factions players can choose from. How to Increase Faction Rank in New World
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